Planescape: Torment is an RPG on a grand scale. It's a game that seems to get most everything right that an RPG can do. Colorful characters, an intriguing universe, plenty to do outside of the story-based quests and good old-fashioned stat building. All wrapped in a package that's pretty to look at and easy to get into.
Torment is developed by Black Isle Studios, the developers of the excellent Fallout series (two of my favorite RPGs) and producers of the much acclaimed Baldur's Gate. The game takes the best elements from both of those titles and uses BioWare's Infinity Engine from Baldur's Gate. As a result, Torment shares graphical styling along with general movement, combat and interface systems. In some ways similar to Fallout, the game seems to emphasize side-quests, many characters have branching conversation trees, levels are gained more quickly than in Baldur's Gate (you should easily reach the teen levels by game end) and the overall game world has a dark and gritty feel.
The storyline is rather intriguing. At game's beginning, you wake up in a mortuary filled with wandering, thoughtless zombies. Your body is covered in scars and you can't remember your past or your name. You adopt the moniker, Nameless One, as you attempt to discover who you are and why you're here. Apparently, you were dead when brought into the mortuary and how you died, why you were resurrected and what it all means become questions you search for during your journey.
Planescape: Torment is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment.Planescape: Torment was released on December 12, 1999 exclusively for Microsoft Windows PCs. It takes place in locations from the multiverse of Planescape, an Advanced Dungeons & Dragons (AD&D) fantasy campaign setting. Planescape: Torment is an RPG on a grand scale. It's a game that seems to get most everything right that an RPG can do. Colorful characters, an intriguing universe, plenty to do outside of the story-based quests and good old-fashioned stat building. Nov 15, 2015 Planescape: Torment: Enhanced Edition Free Download PC Game Cracked in Direct Link and Torrent. Planescape: Torment: Enhanced Edition – Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons.
The story brings about an interesting gameplay device: the Nameless One is, save for a few exceptions, immortal. He can be temporarily killed but usually comes back. There are a few way he can achieve 'true death,' like being killed by a Godly force but, for the most part, he'll never really die. This is a device that could've horribly unbalanced the game or taken away the feeling of tension from combat but, surprisingly, it works. The Nameless One's immortality is implemented perfectly within the game and plays a major role in the story and even some puzzles.
Since the game uses the aforementioned Infinity Engine, the graphics are very clean and detailed. The camera is set much closer to the characters than in Baldur's Gate but that doesn't seem to degrade the graphical prowess of the title. Surprisingly, the game uses a wide array of colors and doesn't just stick to a dark palette to emphasize the foreboding world. Even the characters are colorful, ranging from unimaginative white and black to more exotic purples and yellows and reds. The only real problem is the game's penchant to slow down to a complete crawl when too many characters are on screen, a problem exacerbated due to Torment's large, bustling cities (note: a recently released patch corrects the problem).
Sound effects in Torment are rather satisfactory. While the music isn't anything you'd catch me humming around the house, it isn't bad. Neither is the sound but, again, it's nothing to write home about. I found that the voices used for the characters are actually fairly well done and certainly varied in dialects. As a whole, the sound is above average -- just nothing really superb.
The game's interface is a bit of a mixed bag for me. The inventory screen is very similar to the one utilized in Baldur's Gate's 'paper doll' system and is extremely easy to navigate. However, getting to the various sub-screens (inventory, journal, character, and so forth) seems too out of the way. I sorely missed being able to access everything with just a click instead of going to menus within menus to get to what I wanted. It's not a big deal -- certainly doesn't mar the fun of the game -- but it's an inconvenience nonetheless. Soundtoys free plugin.
In addition, combat seems a little clumsy. Unlike Baldur's Gate, where it was almost necessary to pause the game for combat to tactically plan out your moves, most of the time in Torment you can simply take the Diablo approach and just hack and slash. Once you choose an enemy, though, your characters will continue to attack it and, while easy on the mouse finger, can make combat rather boring.
Torment's sub-quest structure is probably the biggest attraction for me. These are the best kinds of quests: multiple solutions, the best usually being the peaceful, conversational type and rewarding with experience points. The sheer number of things to do is almost overwhelming. Yet, no matter how many quests you take on, you'll never get lost or forget who to talk too or what to do, thanks to the excellent in-game journal. While there are many games that have some sort of quest book or dialogue reviewing option, the journal in Torment is absolutely invaluable. It offers miscellaneous information and data about the monsters and NPCs in the game, flashbacks the Nameless One has experienced and, most importantly, all the quest information you may need. It may not tell you how to solve the puzzles but it'll let you know who to talk to and where you can find them once you attain your solution. In fact, without the journal, this game would get heavy markdowns for being so overwhelming but, with the journal, I can give nothing but praise.
Characters in Torment are definitely interesting. The first character you meet is a wise-cracking, floating skull and things don't dull down from there. One of the aspects that really appealed to me about the NPCs is how much they have to say. Some people (more action oriented) are really going to hate it but it seems every character in Torment has a different view or opinion and they're willing to not only share it with you but allow you to voice your own and retaliate with a counter-point. It's almost hard finding denizens in the cities that don't have something interesting to say or don't spawn a conversation tree for your response.
Black Isle has hit the nail on the head with Torment. It should be mentioned that this is the first game based on the Planescape universe from Advanced Dungeons & Dragons. Now, I'm not a pen and paper RPG player, so I honestly can't say if the Planescape universe was implemented well or horribly. If it was implemented poorly, then some hardcore Planescape players may be disappointed. If it was implemented well, then it's all the more an enjoyable experience. From the standpoint of a neutral party, there's no denying it: this game is awesome.
Graphics: While it can't really compare with the technical aesthetics incorporated in many games these days (1999), Torment's detailed and exotic graphics are still gorgeous.
Sound: No real complaints. The sound effects and music were only slightly above average.
Enjoyment: I'm hesitantly marking off half of a point because of the monotonous combat. Otherwise the game's story, quests, characters, etc. all combine to make the game incredibly fun to play.
Replay Value: This goes hand-in-hand with my enjoyment rating. While there are numerous quests and the reaction and conversational trees change with your stats (so it's really up to you how much of a different experience you want to have), the flaws in the combat system, and the minor inconvenience in the interface are only more apparent the second time through.
How to run this game on modern Windows PC?
Dragon NaturallySpeaking 13 Home learns and adapts from working with you. The software learns the words and phrases you use the most and is able to spell difficult words and proper names correctly. By using the included Vocabulary Editor, single words or phrases can be. Download dragon naturally speaking 13. Mar 07, 2019 Dragon NaturallySpeaking Premium 13 – This way your work is done 3 times faster than typing. All you have to do is tell your computer to do it for you. Build documents, send emails, control programs and use the internetOnly through speaking is applicable. Download Monitors – Programs such as GoZilla!™ and NetZip are not compatible with our server and can stop a download. Screen Saver – Screen savers have been known to interfere with a download or affect system performance during a download. We recommend you.
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (1.01 GB).
People who downloaded Planescape: Torment have also downloaded:
Baldur's Gate 2: Shadows of Amn, Baldur's Gate, Neverwinter Nights, Icewind Dale, Icewind Dale 2, Diablo 2, Neverwinter Nights 2, Fallout 2
This app is only available on the App Store for iOS devices.
Description
Reviewers say:
'Planescape: Torment is a wonderful game, and its Enhanced Edition is a splendid, unobtrusive, beautifying update.' -Geek & Sundry 'Planescape: Torment still stands tall as a landmark masterpiece that can continue to age gracefully, now on your phone or tablet' -Touch Arcade 'Planescape: Torment is a timeless classic, the Enhanced Edition just makes it better' -Bleeding Cool Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre. The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes. Discover an incredibly rich story and a unique setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic. This is Planescape: Torment like you’ve never seen before. Story: 'What can change the nature of a man?' You are The Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking the Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself. In your search for answers, you'll find companions matching the bizarre nature of the planes: a chaste succubus who can kill with a kiss, a confused crossbow-wielding cube, a suit of armor animated by a spirit demanding JUSTICE, and more. With these companions and others at The Nameless One’s side, you will explore worlds in search of answers, all to discover that some destinies cannot be escaped and some memories cost more than an immortal should be willing to pay. Beamdog’s Enhanced Edition titles are designed for 7 inch and larger tablets. We recommend this title to iPhone players using the iPhone 7 or iPhone 7 Plus. Features -Enhanced Planescape: Chris Avellone, Lead Designer on Planescape Torment, has partnered with Beamdog to curate gameplay updates, bug fixes, and enhancements to best capture his original vision for the game. -The Planes Await: Planescape is a setting you've never experienced before, filled with strange magics, bizarre adversaries, and Dungeons & Dragons locations from across the multiverse. -Conversations to Remember: Encounter personable items, philosophic undead, and rat hiveminds while walking the planes with the strangest collection of allies ever seen in an RPG. -Pick Your Path: Character creation is just the beginning. The Nameless One can change his class, alignment, and even gain new abilities based on your choices. -Remastered Music: The full Planescape: Torment soundtrack has been remastered in-game to add more depth to Sigil and the multiverse. -New Tablet Interface, Same Planescape Feel: Planescape: Torment: Enhanced Edition has been designed with tablets in mind. Open and close side menus with a touch, select dialog options with handy conversation buttons, and make tactical decisions with a brand-new action indicator. -A Planescape For Today: Modern features such as tab highlighting, area zooming, combat log, quickloot, and more! -Play It Your Way: Enable Enhanced Edition features as you desire or turn them off to experience Planescape: Torment in its original glory. - Planescape: Torment: Enhanced Edition is available in English, French, Polish, German, and Korean. Note: Korean translations are text only. Voice-overs are played in English. What’s New
Features Added
Additional font scaling range for graphics options Bug Fixes General Cranium Rats spawn in fight with Many-as-One Missing gate guard added back to the Foundry Drusilla now realizes Ignus has been freed Vrischika will now purchase the Portal Lens Mantuok does not appear again after he is dead Bonus Hit Points from CON continue to be granted after level 10 The Rearrange Party feature now works as it did in the original game The 'Linear scaling' box now controls linear scaling consistently whether using DirectX or OpenGL 'Eye' items with alignment restrictions no longer grant the player passive benefits when they shouldn’t Exceptional strength 18/01 no longer shows as 18/1 Ravel's cutscene with TTO no longer stops before the end Changing character class in an area now does not cause portal triggers to cancel out The game does not end if TNO is killed in the Smoldering Corpse bar Zoom Lock should no longer distorts cinematic spells The 'Lost Item' feedback message now appears when TNO loses an item Cutscenes return camera to the level of zoom they started in Turning off 'Critical Hit Screen Shake' in the baldur.lua file disables screen shake during critical hits Right clicking joinable NPCs no longer produces selection sounds Voice actor names have been corrected in the credits Added default names to save games The party can now get to the Pillar of Skulls when using single file formation Dialogue about breaking out of prison does not happen if party isn't imprisoned The GUI returns after Ravels death Fixed Pestle Kilnn’s missing textures PST:EE supports loading M_*.lua files Smooth Area Transitions should no longer reduces voice volume when arriving in a new area Fixed the Lock View on Character tooltip so it does not overlap the button/arrow Gameplay Casting Chromatic Orb at night no longer leaves the screen green Ice Knife's THAC0 penalty is now temporary The level of zoom in the Shattered Crypt does not affect Lesser Vargouilles' spawning Infernal Shield cannot be dispelled by quickload anymore The Fog of War now reappears after Abyssal Fury is cast and the victim fails their saving throw Stygian Ice Storm visuals have been fixed Tricha in the Curst pit fight now runs Silhouettes no longer appear during cutscene spells Guardian Mantle does not last forever anymore Morte's Litany of Curses now gets harder to resist as he learns new taunts Using Guard should set the party to guard an area does not toggle the draw selection button anymore Localization [French] Dialog with Fhjull is now fully translated [French, German] Aegis of Torment description has been fully translated [French] 'défilement' now contains a hyphen [French] Quell is now translated consistently [German, French] Fixed dialog errors in Lower Ward quests [German] Typo fixes [Korean] Translations suggestions and typo fixes added [All non-English] Saving using the default name now works
67 Ratings
Great game, Great Port!
I was told to go to another website to post a bug report myself. You do it yourself. -1 Star for bad customer support.
Fantastic port of one of the best games of all time. Five stars for the game itself, of course. For the port, great pinch-to-zoom implementation (the transition from map view to normal view is spectacular!) and good options and effects for the whole game. Here are three requests, though: - Please add keyboard support. I have a keyboard for my iPad, and the dialogue options have clear 1-2-3, but there’s no way to do that. Just like on desktop, this game works great with cursor/touch, but keyboard makes it easier as well. - iCloud save support would be great! I have an iPad and an iPhone, and it would be great to share a save file between them! - If bug comments here don’t matter, then have some way of submitting them your preferred way WITHIN the Planescape: Torment app. Otherwise, responses seem more like “go away” than “let us listen to you better.” Developer Response,
Hello!
Can you please file these requests at support.baldursgate.com so that we could implement them in future patches? Edit: The thing here is that the more reports at support.baldursgate.com , the more the devs see the issue is important. The requests themselves (about keyboard support/iCloud) are logged in. A serviceable port to an excellent game
Beamdog's rehabilitation of the old Baldurs Gate games and Planescape has put a fresh new veneer on some of the best storytelling video games have to offer. I applaud their effort to port these games and offer them to a new generation of gamers almost 18 years after their original release.
However, the love and care put in to the port is not enough to completely overcome the issues of bringing a game into a medium the original devs would have never dreamed up. The screen is too small on most iPhones to truly experience the game, and on newer phones the length surpasses the aspect ratio leaving long black bars on either side of the game. (An aside, there may be a function in settings that I keep missing that would fix this) An iPad will circumvent those issues or a DS stylus in a pinch, but the touch controls will always feel a tiny bit clunky compared to beamdog's excellent PC remaster. Otherwise the game is preserved and improved with much effort and care, and if you can handle a small amount of frustration this game will certainly reward you. Developer Response,![]()
Thank you! Keyence kv series plc manuals.
Needs Menu-Zoom functionality!
It’s gonna have to be a solid 3 for the port alone but if the game had a user-friendly zoom-in functionality for the menus it could be a 5 star masterpiece. I’ve tried playing this game on the road and it’s unbearable on a bumpy ride. It’s worst than 3-D glasses at the theater! It’s a shame, my phone is now the only place I can get my game on these days. You guys should challenge yourselves when porting these hidden gems, what’s your motivation? Easy money? Fast cash? Because your work will be reflected in the end-results. I hope you guys look into this deal-breaking issue. Good luck ??
Edit: thanks for taking the time to read my review. I already tried the UI menu scaling and it’s still not enough. I press the wrong buttons like 60 percent of the time. The buttons are not clunky or unresponsive; they’re just too small to accurately interact with them. Especially on the road. Developer Response,
Hello! Did you try to use the Scale UI option and to increase the font size?
Edit: thanks for additional information. I'll pass your feedback to the team. Information
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |